Game

World

In the air

Floating islands drift above the shattered continent. Explore them with wingsuits and gliders, ride aerial mounts, and crew airships armed with cannons and harpoons — A:IR's signature combat for the mid-level sky and above, built for two or more players per ship.

On the ground

Below the clouds lies what is left of Harth: fortresses, ports and wilderness, contested by Vulpin and Ontari. Pilot mech armour into missions too big for one explorer, and cross the land on mounts from lions to three-wheelers.

Living

Every explorer owns a house on a floating island with crafting stations (weapons, armour, alchemy, cooking) and production facilities (farm, arboretum, mine, coop, machine-doll workshop, emblem base). Machine dolls crafted there fight at your side as attack, defence or support companions.

Key places

PlaceWhat it is
Harth ContinentThe original homeland, broken by the Great Cataclysm
Heart of HarthThe power source at its centre — and the cause of the Cataclysm
NousgardThe floating island the survivors settled, humanity's new home
EmbryonThe great evacuation airship
InventusThe airship where your story begins
DernanSouthern region, Vulpin territory
UravosNorthern region, Ontari territory