Game
World
In the air
Floating islands drift above the shattered continent. Explore them with wingsuits and gliders, ride aerial mounts, and crew airships armed with cannons and harpoons — A:IR's signature combat for the mid-level sky and above, built for two or more players per ship.
On the ground
Below the clouds lies what is left of Harth: fortresses, ports and wilderness, contested by Vulpin and Ontari. Pilot mech armour into missions too big for one explorer, and cross the land on mounts from lions to three-wheelers.
Living
Every explorer owns a house on a floating island with crafting stations (weapons, armour, alchemy, cooking) and production facilities (farm, arboretum, mine, coop, machine-doll workshop, emblem base). Machine dolls crafted there fight at your side as attack, defence or support companions.
Key places
| Place | What it is |
|---|---|
| Harth Continent | The original homeland, broken by the Great Cataclysm |
| Heart of Harth | The power source at its centre — and the cause of the Cataclysm |
| Nousgard | The floating island the survivors settled, humanity's new home |
| Embryon | The great evacuation airship |
| Inventus | The airship where your story begins |
| Dernan | Southern region, Vulpin territory |
| Uravos | Northern region, Ontari territory |