Game

Classes

Five classes were playable in the 2019 closed beta, each with two tactics — a pair of combat styles you switch between mid-fight, changing your main and ultimate skills. Relics and rune scrolls tune each tactic further.

Warlord

Warlord Tank · Defender

“The destroyer of the battlefield who charges fearlessly toward enemies”

Hammer and shield. Crushes, pushes and pins enemies, shields allies with ironclad defence and turns blocked blows into counters.

Attack
60%
Speed
40%
Critical
60%
Range
40%
Defence
100%
Support
80%
Elementalist

Elementalist Ranged DPS · Mage

“Master of magic wielding fire, cold and lightning”

Burns with sustained fire, controls movement with cold and drops enemies on the spot with lightning. Fragile, but no one hits harder or wider.

Attack
100%
Speed
40%
Critical
80%
Range
80%
Defence
40%
Support
40%
Mystic

Mystic Healer · Support

“Possessor of communion who heals allies with nature's power”

Light, wind, trees and birds answer the Mystic: gusts that shred, breezes that heal, vines that bind enemies or pull allies to safety.

Attack
60%
Speed
60%
Critical
40%
Range
80%
Defence
40%
Support
100%
Assassin

Assassin Melee DPS

“Ruthless assassin who takes lives from anywhere”

Vanishes like a shadow and reappears behind the target. Fatal strikes from stealth — or a storm of thrown blades when subtlety is overrated.

Attack
60%
Speed
100%
Critical
100%
Range
20%
Defence
60%
Support
40%
Gunner

Gunner Ranged DPS · Sniper

“Sniper who overwhelms enemies with firepower”

Pistols and rifles as natural as limbs; the longest range of all classes. Shock and plasma rounds, and dozens of shots a second on the move.

Attack
80%
Speed
60%
Critical
60%
Range
100%
Defence
60%
Support
40%